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    <title>Ryan Fitzpatrick Blog</title>
    <description>Ryan Fitzpatrick is a systems architect and full stack developer with 17 years of experience building client/server systems for enterprise and consumer software. Currently researching AI-assisted development workflows.</description>
    <link>https://ryanfitzpatrick.io/blog/</link>
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    <lastBuildDate>Thu, 28 May 2026 00:00:00 GMT</lastBuildDate>
    <ttl>240</ttl>
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      <title>Squire: Giving AI a Place to Work</title>
      <description>Chatbots move the user out of the workflow. Squire moves the model into the workflow: a local awareness layer that understands the app, reads its structures, and prepares the next useful thing.</description>
      <link>https://ryanfitzpatrick.io/blog/squire-local-ai-sandbox/</link>
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      <pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
    </item><item>
      <title>LLM Assisted Game Development Workflow</title>
      <description>AI-assisted game development is no longer just autocomplete. This guide shows what LLMs can realistically add to a game dev workflow today, from design docs and gameplay code to assets, debugging, performance, and multi-agent workflows.</description>
      <link>https://ryanfitzpatrick.io/blog/llm-assisted-game-development-workflow/</link>
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      <pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
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      <title>Best AI for coding in 2026</title>
      <description>The best AI for coding depends on the job: daily usage volume, top-end intelligence, or wide multi-file problem solving. This ranks the current stack by those three dimensions.</description>
      <link>https://ryanfitzpatrick.io/blog/best-ai-for-coding-2026/</link>
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      <pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
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      <title>Beyond Prompt-and-Pray</title>
      <description>Prompt-and-pray feels productive because the model moves fast. A better workflow keeps the human in charge of taste, context, review, and runtime behavior.</description>
      <link>https://ryanfitzpatrick.io/blog/beyond-prompt-and-pray/</link>
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      <pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
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      <title>Deshitification: Software Can Be Good Again</title>
      <description>Deshitification is not anti-business. It is anti-extraction: software should fit the user, respect their data, and make leaving as easy as arriving.</description>
      <link>https://ryanfitzpatrick.io/blog/deshitification-software/</link>
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      <pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate>
      <category>Software Culture</category>
    </item><item>
      <title>The Illusion of Moats</title>
      <description>A field note on how speed and accessibility are eroding software moats in 3D, tooling, and beyond.</description>
      <link>https://ryanfitzpatrick.io/blog/illusion-of-moats/</link>
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      <pubDate>Sun, 26 Apr 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
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      <title>The LLM black hole and the changing value of software</title>
      <description>An interactive star map for tracking which software categories are becoming easier to produce with LLMs, and which still hold value through judgment, context, and expertise.</description>
      <link>https://ryanfitzpatrick.io/blog/llm-value-black-hole/</link>
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      <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
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      <title>Operating harnesses are early, overhyped, and probably directionally right</title>
      <description>A practical look at coding harnesses, company harnesses, agent orchestration, and why the useful near-term shape is a hybrid operating layer for humans.</description>
      <link>https://ryanfitzpatrick.io/blog/operating-harnesses/</link>
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      <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
    </item><item>
      <title>Building Mouse Trouble for Vibe Jam 2026</title>
      <description>The asset pipeline behind Mouse Trouble: meshopt compression, texture atlases, streaming GLBs, audio optimization, and browser-first Three.js performance.</description>
      <link>https://ryanfitzpatrick.io/blog/mouse-trouble/</link>
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      <pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate>
      <category>Projects</category>
    </item><item>
      <title>Vibe Jam 2026</title>
      <description>Cursor&#39;s AI game jam is a useful pressure test for agentic development, architecture decisions, and what happens when generated code has to become a playable product.</description>
      <link>https://ryanfitzpatrick.io/blog/vibe-jam-2026/</link>
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      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
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      <title>Three years of AI assisted development: what I actually learned</title>
      <description>A field report from years of testing ChatGPT, Claude, Cursor, aider, local models, and coding agents against real software projects.</description>
      <link>https://ryanfitzpatrick.io/blog/three-years-of-ai/</link>
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      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
      <category>AI Research</category>
    </item><item>
      <title>Introduction</title>
      <description>A starting point for writing about systems architecture, full stack software, and where AI assisted development helps or creates risk.</description>
      <link>https://ryanfitzpatrick.io/blog/introduction/</link>
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      <pubDate>Thu, 01 Jan 2026 00:00:00 GMT</pubDate>
      <category>Architecture Notes</category>
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