Blog // Notes and Research

Writing on LLM-assisted development and software systems.

Field notes on coding agents, LLM harnesses, Three.js, architecture, and the parts of software work that still need human judgment.

08/22/2026 · LLM Research

AI img2mesh with LLMs: mesh from a reference image, authored as DSL

AI img2mesh usually means image-to-mesh generators. This is a different path: frontier LLMs author mesh source from a reference image inside a compile-and-compare harness.

AI img2mesh through code. Reference image in, DSL syntax out, repair up to six rounds, silhouette compare up to two. Fable 5, Opus 5, GPT Sol xhigh, and Grok 4.6 xhigh clear it.

  • AI img2mesh
  • img2mesh
  • image to mesh
  • image-to-3D
  • LLM Research
  • 3D
  • DSL syntax
  • modelmaker
  • Coding Agents
  • Grok
  • Claude
  • Opus
  • Fable
  • GPT
  • Codex
  • Vision
  • DSL
  • UGC
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05/28/2026 · LLM Research

Squire: Giving LLM a Place to Work

A proposal for Squire: a local, context-engineered awareness service that runs inside apps, uses CLI tools as capabilities, and prepares useful work without taking over user judgment.

Chatbots move the user out of the workflow. Squire moves the model into the workflow: a local awareness layer that understands the app, reads its structures, and prepares the next useful thing.

  • Local LLM
  • CLI Tools
  • LLM-assisted development
  • Context Engineering
  • Agentic Software
  • Developer Tools
  • Workflow Automation
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05/10/2026 · LLM Research

LLM Assisted Game Development Workflow

A practical first-person guide to using LLMs in game development, covering code, assets, prototyping, debugging, multiplayer, tools, and workflow management.

LLM-assisted game development is no longer just autocomplete. This guide shows what LLMs can realistically add to a game dev workflow today, from design docs and gameplay code to assets, debugging, performance, and multi-agent workflows.

  • LLM Game Development
  • LLM Workflows
  • Game Dev
  • Coding Agents
  • Three.js
  • Godot
  • Multiplayer
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